THEOplayer Web SDK
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    Interface MultiViewPlayerEventMap

    The MultiViewPlayer API

    Index

    Properties

    addview: AddViewEvent

    Fired when a View is added.

    canplay: CanPlayEvent

    Fired when the player can resume playback of the media data.


    - In comparison to canplaythrough, the player estimates that if playback were to be started now, the media resource could not be rendered at the current playback rate up to its end without having to stop for further buffering of content.
    - See HTML media - network state events.

    canplaythrough: CanPlayThroughEvent

    Fired when the player can resume playback of the media data and buffering is unlikely.


    - In comparison to canplay, the player estimates that if playback were to be started now, the media resource could be rendered at the current playback rate all the way to its end without having to stop for further buffering.
    - See HTML media - network state events.

    durationchange: DurationChangeEvent

    Fired when MultiViewPlayer.duration changes.


    - Fired after MultiViewPlayer.readyState has loaded metadata, or when the last segment is appended and there is a mismatch with the original duration.

    ended: EndedEvent

    Fired when playback has stopped because the end of the media resource was reached.

    error: ErrorEvent

    Fired when an error occurs.

    fullscreenchange: Event<"fullscreenchange">

    Fired when the player goes into or out of fullscreen.

    layoutchange: LayoutChangeEvent

    Fired when MultiViewPlayer.layout changes.

    loadeddata: LoadedDataEvent

    Fired when the player can render the media data at the current playback position for the first time.

    loadedmetadata: LoadedMetadataEvent

    Fired when the player determines the duration and dimensions of the media resources for all Views.


    - See HTML media - network state events.
    - The seekable range should be available as soon as the duration is known. However, certain browsers (e.g. Safari) do not make it available until the loadeddata event is fired.

    loadstart: Event<"loadstart">

    Fired when the player has started loading the manifest of all Views.

    pause: PauseEvent

    Fired when MultiViewPlayer.paused changes to true.


    - Fired after the pause() method has returned.

    play: PlayEvent

    Fired when MultiViewPlayer.paused changes to false.


    - Either fired after the play() method has returned, or when the MultiViewPlayer.autoplay attribute has caused playback to begin.

    playing: PlayingEvent

    Fired when playback is ready to start after having been paused or delayed due to lack of media data.

    progress: ProgressEvent

    Fired when the player loaded media data.


    - For DASH streams, the event is fired every 350ms or for every byte received whichever is least frequent.
    - See HTML media - network state events.

    ratechange: RateChangeEvent

    Fired when MultiViewPlayer.playbackRate changes.

    readystatechange: ReadyStateChangeEvent

    Fired when MultiViewPlayer.readyState changes.

    removeview: RemoveViewEvent

    Fired when a View is removed.

    seeked: SeekedEvent

    Fired when MultiViewPlayer.seeking changes to false after the current playback position was changed.

    seeking: SeekingEvent

    Fired when MultiViewPlayer.seeking changes to true, and the player has started seeking to a new position.

    sourcechange: SourceChangeEvent

    Fired when the first View enters MultiViewPlayer.views or all views are removed.

    timeupdate: TimeUpdateEvent

    Fired when the current playback position changed as part of normal playback or in an especially interesting way, for example discontinuously.

    viewchange: ViewChangeEvent

    Fired when a view's enabled changes.

    viewpositionchange: ViewPositionChangeEvent

    Fired when a View swapped positions in the list.

    volumechange: VolumeChangeEvent

    Fired when MultiViewPlayer.volume changes.

    waiting: WaitingEvent

    Fired when playback has stopped because the next frame is not available, but the player expects that frame to become available in due course.